![]() ![]() Rise of the Tomb Raider also has a snappy script and a demonstrably better knowledge of cinematography than you see in many video game cutscenes (which are often dry and functional at best). As designer Mike Brinker puts it succinctly, “physics are the star.” It’s a practical set, infused with Crystal Dynamics’ puzzle philosophy: if it’s not something that can be pulled, pushed, shoved or strung up, nobody’s going to believe the puzzles exist in this kinetic world. Wooden rafts are given buoyancy, and even Lara Croft has a realistically proportioned weight and height (160cms, by the way). Objects are ascribed weight in the game engine, which also governs the force of wind and water currents. More importantly, they move because the heart of Lara Croft’s tombs have been built from a practical perspective. ![]() Incense burners and chandeliers sway gently to bring an area to life, to instill a bit of that ancient ambiance that makes Tomb Raider a solemn exploration game.
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